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Topology#527588

<cat>Dev.World</cat> <title>Topology</title> <upload src="2f4/8d81f7bec597f30.png" size="286615" name="image.png" /> #What is Topology? Topology is the group of layers that make up the characteristics of the ground we walk on in-game. This includes things such as: - If the water is drinkable or seawater. - If ore nodes can spawn. - If it is the side of a road for junkpile spawns. Each of these topology have their own layer which can be on/off if you want that desired effect for that topology in that area of the map. #Topology List <note> Insert full list of topology here, each will link to somewhere else further down the page (if possible) </note> | Topology Name | Description | | ------------- | ----------- | | Field | needs some description | | Cliff | Prevents clutter from spawning, spawns collectable wood | | Summit | needs some description | | Beachside | needs some description | | Beach | Spawns driftwood, small mossy rocks | | Forest | Spawns forest fauna (requires a "Forest" splat) | | Forestside | needs some description | | Ocean | Spawns underwater clutter, sunken ships with loot | | Oceanside | needs some description | | Decor | needs some description | | Monument | needs some description | | Road | Prevents any player buildings, spawns grass on asphalt | | Roadside | Spawns vehicles and junk piles | | Swamp | needs some description | | River | Makes river water drinkable and adds some decor (mostly reeds) | | Riverside | Spawns pumpkins/corn and various decor | | Lake | Makes lake water drinkable (?) | | Lakeside | needs some description | | Offshore | needs some description | | Powerline | Spawns some junk piles | | Runway | needs some description | | Building | needs some description | | Cliffside | needs some description | | Mountain | needs some description | | Clutter | needs some description | | Alt | Spawns birch/american beech trees. Works only with Forest topology | | Tier 0 | Defines the tier 0 area on a map. Required for making a valid spawn area | | Tier 1 | Defines the tier 1 area on a map | | Tier 2 | Defines the tier 2 area on a map | | Mainland | Defines the playable area. Required to prevent airdrops falling into the ocean | | Hilltop | needs some description | <page>Topology#Example_Topology</page> (friendly brief on what it is) (Hopefully the page down link works as internal link, otherwise use internal) <page>Topology#Example_Topology</page> (friendly brief on what it is) <page>Topology#Example_Topology</page> (friendly brief on what it is) ##Example Topology Small image of topology used perhaps? Explanation of main use and possible use-cases. ⤶ #Topology Summary (WIP?)⤶ <upload src="2f4/8d81f819e53cac9.png" size="324090" name="image.png" />⤶ ⤶ ##Unconfirmed⤶ <upload src="2f4/8d81f814596221a.png" size="69172" name="image.png" />⤶ #Making a valid spawn point A spawn point is a random location on the map where a "new" character will "spawn" into the game. To make it working you'll need to make an area that has following topologies: **Mainland, Oceanside, Beach, Beachside and Tier0**. If map won't have a spawn point then new players will spawn at 0,0,0 coordinates. Avoid that. <upload src="2f4/8d81f870c9cb038.png" size="14689" name="image.png" /> ⤶ ⤶ #Topology Summary (WIP?) <upload src="2f4/8d81f819e53cac9.png" size="324090" name="image.png" />⤶ ⤶ ##Unconfirmed⤶ <upload src="2f4/8d81f814596221a.png" size="69172" name="image.png" />⤶ ⤶ #Adding road junkpiles to your map⤶ Road junkpiles appear only on a "Roadside" topology. To make a valid spawn area for junkpiles you'll need to paint this topology on any part of the map. It can be done near your roads or somewhere far away from everything – choosing the area is up to you. ⤶ Do not make the painted topology too thin – without enough space junkpiles won't spawn there. Keeping the same width as on procedural maps will be enough to get everything working as intended.⤶ Alternatively you can use "Powerline" topology but "Roadside" is still preferred. ⤶ Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community