Revision Difference
Topology#527588
<cat>Dev.World</cat>
<title>Topology</title>
<upload src="2f4/8d81f7bec597f30.png" size="286615" name="image.png" />
#What is Topology?
Topology is the group of layers that make up the characteristics of the ground we walk on in-game.
This includes things such as:
- If the water is drinkable or seawater.
- If ore nodes can spawn.
- If it is the side of a road for junkpile spawns.
Each of these topology have their own layer which can be on/off if you want that desired effect for that topology in that area of the map.
#Topology List
<note> Insert full list of topology here, each will link to somewhere else further down the page (if possible) </note>
| Topology Name | Description |
| ------------- | ----------- |
| Field | needs some description |
| Cliff | Prevents clutter from spawning, spawns collectable wood |
| Summit | needs some description |
| Beachside | needs some description |
| Beach | Spawns driftwood, small mossy rocks |
| Forest | Spawns forest fauna (requires a "Forest" splat) |
| Forestside | needs some description |
| Ocean | Spawns underwater clutter, sunken ships with loot |
| Oceanside | needs some description |
| Decor | needs some description |
| Monument | needs some description |
| Road | Prevents any player buildings, spawns grass on asphalt |
| Roadside | Spawns vehicles and junk piles |
| Swamp | needs some description |
| River | Makes river water drinkable and adds some decor (mostly reeds) |
| Riverside | Spawns pumpkins/corn and various decor |
| Lake | Makes lake water drinkable (?) |
| Lakeside | needs some description |
| Offshore | needs some description |
| Powerline | Spawns some junk piles |
| Runway | needs some description |
| Building | needs some description |
| Cliffside | needs some description |
| Mountain | needs some description |
| Clutter | needs some description |
| Alt | Spawns birch/american beech trees. Works only with Forest topology |
| Tier 0 | Defines the tier 0 area on a map. Required for making a valid spawn area |
| Tier 1 | Defines the tier 1 area on a map |
| Tier 2 | Defines the tier 2 area on a map |
| Mainland | Defines the playable area. Required to prevent airdrops falling into the ocean |
| Hilltop | needs some description |
<page>Topology#Example_Topology</page> (friendly brief on what it is) (Hopefully the page down link works as internal link, otherwise use internal)
<page>Topology#Example_Topology</page> (friendly brief on what it is)
<page>Topology#Example_Topology</page> (friendly brief on what it is)
##Example Topology
Small image of topology used perhaps?
Explanation of main use and possible use-cases.
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#Topology Summary (WIP?)⤶
<upload src="2f4/8d81f819e53cac9.png" size="324090" name="image.png" />⤶
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##Unconfirmed⤶
<upload src="2f4/8d81f814596221a.png" size="69172" name="image.png" />⤶
#Making a valid spawn point
A spawn point is a random location on the map where a "new" character will "spawn" into the game. To make it working you'll need to make an area that has following topologies: **Mainland, Oceanside, Beach, Beachside and Tier0**.
If map won't have a spawn point then new players will spawn at 0,0,0 coordinates. Avoid that.
<upload src="2f4/8d81f870c9cb038.png" size="14689" name="image.png" />
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⤶
#Topology Summary (WIP?)
<upload src="2f4/8d81f819e53cac9.png" size="324090" name="image.png" />⤶
⤶
##Unconfirmed⤶
<upload src="2f4/8d81f814596221a.png" size="69172" name="image.png" />⤶
⤶
#Adding road junkpiles to your map⤶
Road junkpiles appear only on a "Roadside" topology. To make a valid spawn area for junkpiles you'll need to paint this topology on any part of the map. It can be done near your roads or somewhere far away from everything – choosing the area is up to you.
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Do not make the painted topology too thin – without enough space junkpiles won't spawn there. Keeping the same width as on procedural maps will be enough to get everything working as intended.⤶
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Alternatively you can use "Powerline" topology but "Roadside" is still preferred. ⤶
Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community