Revision Difference
Topology#561583
<cat>Dev.World</cat>
<title>Topology</title>
<upload src="2f4/8d81f7bec597f30.png" size="286615" name="image.png" />
#What is Topology?
Topology is the group of layers that make up the characteristics of the ground we walk on in-game.
This includes things such as:
- If the water is drinkable or seawater.
- If ore nodes can spawn.
- If it is the side of a road for junkpile spawns.
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Each of these topology have their own layer which can be on/off if you want that desired effect for that topology in that area of the map.⤶
- If water is fresh or salty.
- Where nodes can spawn.
- Where animals can roam.
#Topology List
| Topology | Description |
| ------------- | ----------- |
| Field | Spawns resource pickups, bushes, and some trees |
| Cliff | Blocks everything from spawning |
| Summit | Reduces Tree Spawns (Unconfirmed)|
| Beachside | Spawns some bushes |
| *Beach | Spawns driftwood and boats |
| Forest | Spawns Trees, Mushrooms, Berries, Logs, |
| Forestside | Spawns small trees and bushes |
| Ocean | Defines the ocean area, spawns sea grass |
| *Oceanside | Spawns driftwood (Unconfirmed) |
| Decor | Spawns harvestable ores and decorative rocks (Unconfirmed) |
| Monument | Spawns barrels and food crates |
| Road | Prevents any player buildings and blocks everything from spawning |
| Roadside | Spawns junk piles and bushes |
| Swamp | Spawns swamp trees and sulfur pickups |
| River | Makes water drinkable and adds reeds |
| Riverside | Spawns Pumpkins/Corn and some decor |
| Lake | Makes lake water drinkable |
| Lakeside | Spawns Pumpkins/Corn and some decor |
| Offshore | Spawns underwater clutter, rock formations and sunken ships with loot |
| Rail | Prevents any player buildings and blocks everything from spawning |
| Railside | Spawns dense bushes |
| Building | Blocks everything from spawning |
| Cliffside | Spawns ore nodes and blocks junkpiles from spawning |
| Mountain | Prevents animals, ores and decor from spawning in this area, adds loot barrels (Unconfirmed) |
| Clutter | Spawns harvestable ores and decorative rocks (Unconfirmed) |
| Alt | Spawns Birch/American Beech trees |
| *Tier 0 | Defines the tier 0 area on a map |
| Tier 1 | Defines the tier 1 area on a map, vanilla monuments will spawn better crates |
| Tier 2 | Defines the tier 1 area on a map, vanilla monuments will spawn even better crates |
| *Mainland | Defines where animals can roam and where airdrops can land |
| Hilltop | Unknown/No Use |
*Required to make a player spawn point
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#Notes & Tips:⤶
- Field Topology defines scrap heli spawns when using the scraptransporthelicopter.population convar⤶
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- Road Topology defines minicopter spawns when using the minicopter.population convar⤶
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- Remove mainland from lakes to prevent animals from walking through!⤶
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- Use Building topology to prevent grass/decor from spawning on underground entrances!⤶
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- Forest topology requires Forest splat in Temperate, Arid, and Tundra biomes, and requires Snow splat in the Arctic biome⤶
#Topology Summary (WIP?)
<upload src="2f4/8d81f819e53cac9.png" size="324090" name="image.png" />
##Unconfirmed
<upload src="2f4/8d81f814596221a.png" size="69172" name="image.png" />
#Making a valid spawn area
A spawn area is a random location on the map where a "new" character will "spawn" into the game. To make it working you'll need to make an area that has following topologies: **Tier0, Oceanside, Beach, and Mainland**.
<note>• If the map doesn't have any valid spawn areas then players will spawn at (0,0,0), and probably kicked for InsideTerrain Violation.</note>
<upload src="b5542/8dc3d29216da35e.png" size="20427" name="next_spawn.png" />
#Adding road junkpiles to your map
Road junkpiles appear only on a "Roadside" topology. To make a valid spawn area for junkpiles you'll need to paint this topology on any part of the map. It can be done near your roads or somewhere far away from everything – choosing the area is up to you.
Do not make the painted topology too thin – without enough space junkpiles won't spawn there. Keeping the same width as on procedural maps will be enough to get everything working as intended.
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Alternatively you can use "Powerline" topology but "Roadside" is still preferred.
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Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community⤶
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Topology Information provided by: ⤶
[Rust Map Making](https://discord.com/invite/HPmTWVa)⤶
[The Hapis Community](https://discord.gg/hapisrust)⤶