Revision Difference
Utility_Prefabs#528736
<cat>Dev.World</cat>⤶
<title>Utility Prefabs</title>⤶
<upload src="4b25c/8d885a37c7f2699.png" size="362548" name="rustmapping-title2.png" />⤶
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# Custom Monument Markers⤶
<upload src="4b25c/8d885a3a2e5597b.png" size="96405" name="MapMarkers.png" />⤶
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<note>Only currently in staging, will be pushed once next bundles are in main branch</note>⤶
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```⤶
assets/bundled/prefabs/modding/monument_marker.prefab⤶
```⤶
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This prefab can be used to apply text onto the in-game "G" map to mark custom locations/monuments.⤶
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Displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508)⤶
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[Map Editors](https://wiki.facepunch.com/rust/Map_Editors) can implement this feature by allowing the user to input the text into the monument_marker.prefab's category section within the [PrefabData](https://wiki.facepunch.com/rust/Map_Data#dataformat).⤶
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#Dropzone⤶
Invisible point that Chinook-47 will use as a location for dropping the locked crate. ⤶
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#Spawn Point⤶
Allows spawning players in exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure.⤶
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If you want the game to determine spawn points naturally based on topology (Same as procedural maps) check out [Making a valid spawn area](/rust/Topology#makingavalidspawnarea "More details on Topology and spawn areas").⤶
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<warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with a third-party plugins.</warning>⤶
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Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community.