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Utility_Prefabs#528736

<cat>Dev.World</cat>⤶ <title>Utility Prefabs</title>⤶ <upload src="4b25c/8d885a37c7f2699.png" size="362548" name="rustmapping-title2.png" />⤶ ⤶ # Custom Monument Markers⤶ <upload src="4b25c/8d885a3a2e5597b.png" size="96405" name="MapMarkers.png" />⤶ ⤶ <note>Only currently in staging, will be pushed once next bundles are in main branch</note>⤶ ⤶ ```⤶ assets/bundled/prefabs/modding/monument_marker.prefab⤶ ```⤶ ⤶ This prefab can be used to apply text onto the in-game "G" map to mark custom locations/monuments.⤶ ⤶ Displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508)⤶ ⤶ [Map Editors](https://wiki.facepunch.com/rust/Map_Editors) can implement this feature by allowing the user to input the text into the monument_marker.prefab's category section within the [PrefabData](https://wiki.facepunch.com/rust/Map_Data#dataformat).⤶ ⤶ #Dropzone⤶ Invisible point that Chinook-47 will use as a location for dropping the locked crate. ⤶ ⤶ #Spawn Point⤶ Allows spawning players in exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure.⤶ ⤶ If you want the game to determine spawn points naturally based on topology (Same as procedural maps) check out [Making a valid spawn area](/rust/Topology#makingavalidspawnarea "More details on Topology and spawn areas").⤶ ⤶ <warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with a third-party plugins.</warning>⤶ ⤶ ⤶ ⤶ Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community.