Revision Difference
Utility_Prefabs#529071
<cat>Dev.World</cat>
<title>Utility Prefabs</title>
<upload src="4b25c/8d885a37c7f2699.png" size="362548" name="rustmapping-title2.png" />
# Custom Monument Markers
<upload src="4b25c/8d885a3a2e5597b.png" size="96405" name="MapMarkers.png" />
⤶
<note>Only currently in staging, will be pushed once next bundles are in main branch</note>⤶
```
assets/bundled/prefabs/modding/monument_marker.prefab
```
This prefab can be used to apply text onto the in-game "G" map to mark custom locations/monuments.
Displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508)
[Map Editors](/rust/Map_Editors) can implement this feature by allowing the user to input the text into the monument_marker.prefab's category section within the [PrefabData](/rust/Map_Data#dataformat).
#Dropzone
Invisible point that Chinook-47 will use as a location for dropping the locked crate.
#Spawn Point
Allows spawning players in exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure.
If you want the game to determine spawn points naturally based on topology (Same as procedural maps) check out [Making a valid spawn area](/rust/Topology#makingavalidspawnarea "More details on Topology and spawn areas").
<warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with a third-party plugins.</warning>
Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community.