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Utility_Prefabs#546711

<cat>Dev.World</cat> <title>Utility Prefabs</title> <upload src="4b25c/8d885a37c7f2699.png" size="362548" name="rustmapping-title2.png" /> # Custom Monument Markers <upload src="4b25c/8d885a3a2e5597b.png" size="96405" name="MapMarkers.png" /> ``` assets/bundled/prefabs/modding/monument_marker.prefab ``` This prefab can be used to apply text onto the in-game "G" map to mark custom locations/monuments. Displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508) [Map Editors](/rust/Map_Editors) can implement this feature by allowing the user to input the text into the monument_marker.prefab's category section within the [PrefabData](/rust/Map_Data#dataformat). # Softcore mode respawn points In softcore mode players can respawn at Compound or Bandit Camp. These two respawn points are exposed to prefabs list and allows you to make custom safe zones compatible with Softcore-exclusive features. However, there are two important things to note: + You can't edit names for these respawn points. If you set "bandit camp" point, it'll display as "bandit camp" in-game as well. Same about Compound. + Players can't use these respawn points if they are marked as hostile. ## Bandit Camp respawn point: ``` assets/prefabs/gamemodes/softcore/staticrespawnzonebandit.prefab ``` ## Compound respawn point: ``` assets/prefabs/gamemodes/softcore/staticrespawnzonecompound.prefab ``` # Softcore Reclaim Point When dying on a softcore server, players lose only 50% of their inventory. They can reclaim other half of their items at Reclaim Terminal that are located in safe zones. (Compound/Bandit Camp by default) You can set up your own reclaim points wherever you want using this: `Reclaimterminal` - interactable object. Opens an UI with a large loot container with your items. `Reclaimcontainerstatic` - decorative item. Just a 3x3m red-tinted shipping container with a sign saying "Reclaim". `Reclaimsign` - decorative prop with "RECLAIM" painted on it. #Dropzone Invisible point that Chinook-47 will use as a location for dropping the locked crate. #Spawn Point Allows spawning players in exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure. Allows spawning players in the exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure. If you want the game to determine spawn points naturally based on topology (Same as procedural maps) check out [Making a valid spawn area](/rust/Topology#makingavalidspawnarea "More details on Topology and spawn areas"). <warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with a third-party plugins.</warning> <warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with third-party plugins.</warning> #Community Prefab Toolkit [Community Prefab Toolkit](https://lone.design/product/rust-map-maker-toolkit/) provided by Lone.Design is a useful resource for anyone diving into the world of map making to easily have a canvas of prefabs to work with and choose from without having to sift through any lists! Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community. Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) & [Lone.Design](https://discord.gg/VEesZs9) community.