Revision Difference
Utility_Prefabs#549686
<cat>Dev.World</cat>
<title>Utility Prefabs</title>
<upload src="4b25c/8d885a37c7f2699.png" size="362548" name="rustmapping-title2.png" />
# Custom Monument Markers
<upload src="4b25c/8d885a3a2e5597b.png" size="96405" name="MapMarkers.png" />
```
assets/bundled/prefabs/modding/monument_marker.prefab
```
This prefab can be used to apply text onto the in-game "G" map to mark custom locations/monuments.
⤶
Displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508)
⤶
The displayed name is taken from the PrefabData "category" string. [Source](https://commits.facepunch.com/374508)
[Map Editors](/rust/Map_Editors) can implement this feature by allowing the user to input the text into the monument_marker.prefab's category section within the [PrefabData](/rust/Map_Data#dataformat).
# Softcore mode respawn points⤶
# Customize the Markers⤶
⤶
Furthermore, by modifying the name of the map marker you can achieve customized effects such as text size, color, and more!⤶
Copy and Paste and modify as needed!⤶
⤶
## Large text⤶
```⤶
<size=70>My Cool Monument</size>⤶
```⤶
## Medium Text⤶
```⤶
<size=50>My Cool Monument</size>⤶
```⤶
## Default Size⤶
```⤶
<size=20>My Cool Monument</size>⤶
```⤶
You can also use other formats such as the ones below⤶
⤶
```⤶
<i>Italicized</i>⤶
```⤶
```⤶
<b>For bold text</b>⤶
```⤶
```⤶
<color=red>For Red Text</color>⤶
```⤶
⤶
⤶
# Softcore mode respawn points⤶
In softcore mode players can respawn at Compound or Bandit Camp. These two respawn points are exposed to prefabs list and allows you to make custom safe zones compatible with Softcore-exclusive features. However, there are two important things to note:
+ You can't edit names for these respawn points. If you set "bandit camp" point, it'll display as "bandit camp" in-game as well. Same about Compound.
+ Players can't use these respawn points if they are marked as hostile.
## Bandit Camp respawn point:
```
assets/prefabs/gamemodes/softcore/staticrespawnzonebandit.prefab
```
## Compound respawn point:
```
assets/prefabs/gamemodes/softcore/staticrespawnzonecompound.prefab
```
# Softcore Reclaim Point
When dying on a softcore server, players lose only 50% of their inventory. They can reclaim other half of their items at Reclaim Terminal that are located in safe zones. (Compound/Bandit Camp by default)
You can set up your own reclaim points wherever you want using this:
`Reclaimterminal` - interactable object. Opens an UI with a large loot container with your items.
`Reclaimcontainerstatic` - decorative item. Just a 3x3m red-tinted shipping container with a sign saying "Reclaim".
`Reclaimsign` - decorative prop with "RECLAIM" painted on it.
#Dropzone
Invisible point that Chinook-47 will use as a location for dropping the locked crate.
#Spawn Point
Allows spawning players in the exact spot if your map doesn't have any appropriate spawn area or you want to make them spawn inside of a certain building or any other structure.
If you want the game to determine spawn points naturally based on topology (Same as procedural maps) check out [Making a valid spawn area](/rust/Topology#makingavalidspawnarea "More details on Topology and spawn areas").
<warning>Spawn Points are broken and working only on first spawn – once you die, you will respawn in the corner of the map or on zero coordinates (0,0,0). This can be fixed with third-party plugins.</warning>
#Community Prefab Toolkit
[Community Prefab Toolkit](https://lone.design/product/rust-map-maker-toolkit/) provided by Lone.Design is a useful resource for anyone diving into the world of map making to easily have a canvas of prefabs to work with and choose from without having to sift through any lists!
Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) & [Lone.Design](https://discord.gg/VEesZs9) community.