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rust-companion-server#526902

<cat>Play.Hosting</cat>⤶ <title>Rust+ Server</title>⤶ ⤶ # About⤶ ⤶ The Companion Server is what Rust+ uses to communicate with Rust servers. If something is wrong with it then nobody will be able to view your server in Rust+, even if they pair with it. They will see it loading for a while before it says the server is offline.⤶ ⤶ # Making it Work⤶ ⤶ The only requirement for the companion server to work is to make the `app.port` TCP port accessible over the internet. Port forward, open it, add firewall rules for it.⤶ ⤶ The default port is the game port + 67, or the RCon port + 67, whichever is the bigger. If you haven't changed any ports that means it will be 28082.⤶ ⤶ # The "companion.id" File⤶ ⤶ You may have noticed a `companion.id` file in your server's save folder recently. This file represents your server's identity to Rust+ and should always be kept with your server and its backups.⤶ ⤶ Here's a list of rules for this file:⤶ ⤶ * Do not give it to anyone else.⤶ * Do not use someone else's file.⤶ * Do not use the same file on multiple servers.⤶ * Do not randomly delete it.⤶ ⤶ Breaking any of those rules will make your server behave weirdly in Rust+, disable notification permission for all your players, and probably require all players to re-pair with your server.⤶ ⤶ A brand new identity will be generated for your server if you do delete it. There's no getting it back once it's gone!