Revision Difference
func_precipitation#547313
<title>func_precipitation</title>
# func_precipitation
A solid entity that creates rain and snow inside is volume.
`This entity requires a mesh to function`
### Keyvalues
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Particle Effect Inner Near (`innerneareffect`)**
>* Particle effect to be placed at "Inner Near Distance" away from the view.
**Particle Effect Inner Far (`innerfareffect`)**
>* Particle effect to be placed at "Inner Far Distance" away from the view.
**Particle Effect Outer (`outereffect`)**
>* Particle effect to be placed at the current view's position.
**Inner Near Distance (`innerneardistance`)**
>* How far in front of player's view to place the "near" effect.
**Inner Far Distance (`innerfardistance`)**
>* How far in front of player's view to place the "far" effect.
**Particle Tint (`particletint`)**
>* Set the Tint of the Particle, which will set control point 4 on the particle system.
**Start On (`is running`)**
>* Sets if the particles are running by default
**Fade Time (`fadingtime`)**
>* Sets the time particles take to fade in or out when turned on or off.
**Density (`density`)**
>* Set the Density of the Particle, which will set control point 3 on the particle system.⤶
⤶
**Shadow Casting (`enable_shadows`)**⤶
⤶
>* whether this entity should cast shadows or not.⤶
>* Set the Density of the Particle, which will set control point 3 on the particle system.