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func_shatterglass#547190

<title>func_shatterglass</title> # func_shatterglass A procedurally shattering glass panel. ### Keyvalues + Name (`targetname`) > The name that other entities refer to this entity by. + Tags (`tags`) > A list of general purpose tags for this entity, for interactions with other entities such as triggers. + Glass Thickness (`glass_thickness`) > Thickness of the glass + Glass Material (`glass_material`) > Material to use for the glass. + Glass Material When Broken (`brokenmaterial`) > Material to use for the glass when it's broken. if not set, the material will not change on break. + Damage Position 01 (`damagepositioningentity`) + Damage Position 02 (`damagepositioningentity02`) + Damage Position 03 (`damagepositioningentity03`) + Damage Position 04 (`damagepositioningentity04`) + Constraint (`constraint`) > Glass constraint. >**Glass with static edges** will not be affected by gravity (glass pieces will) and will shatter piece by piece. > **Physics glass** is affected by gravity and will shatter all at the same time. > **Physics but asleep** is same as physics but will not move on spawn. ⤶ ### Flags⤶ + Shadow Casting (`enable_shadows`) > whether this entity should cast shadows or not. > whether this entity should cast shadows or not.