Revision Difference
func_shatterglass#547224
<title>func_shatterglass</title>
# func_shatterglass
A procedurally shattering glass panel.
### Keyvalues
+ Name (`targetname`)
> The name that other entities refer to this entity by.
+ Tags (`tags`)
> A list of general purpose tags for this entity, for interactions with other entities such as triggers.
+ Glass Thickness (`glass_thickness`)
> Thickness of the glass
+ Glass Material (`glass_material`)
> Material to use for the glass.
+ Glass Material When Broken (`brokenmaterial`)
> Material to use for the glass when it's broken. if not set, the material will not change on break.
+ Damage Position 01 (`damagepositioningentity`)
+ Damage Position 02 (`damagepositioningentity02`)
+ Damage Position 03 (`damagepositioningentity03`)
+ Damage Position 04 (`damagepositioningentity04`)
+ Constraint (`constraint`)
> Glass constraint.
>**Glass with static edges** will not be affected by gravity (glass pieces will) and will shatter piece by piece.
>**Glass with static edges** - will not be affected by gravity (glass pieces will) and will shatter piece by piece.
> **Physics glass** is affected by gravity and will shatter all at the same time.
> **Physics glass** - is affected by gravity and will shatter all at the same time.
> **Physics but asleep** is same as physics but will not move on spawn.
> **Physics but asleep** - is same as physics but will not move on spawn.
+ Shadow Casting (`enable_shadows`)
> whether this entity should cast shadows or not.