Revision Difference
source_1_assets_porting#548350
<cat>Material.Intro</cat>⤶
<title>Source 1 Material Porting</title>⤶
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<warning>While you can do this you probably shouldn't. But if you're porting from your own Source 1 projects you should be fine. Though remaking the materials to better suit Physically Based Rendering (PBR) would still be a better route.</warning>⤶
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#To convert and import the textures:⤶
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+ [source1import](https://github.com/kristiker/source1import/releases/)⤶
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+ the gameinfo.txt from the source 1 game your importing from. ⤶
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#To convert the materials⤶
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###Step 1⤶
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+ place the gameinfo.txt in in a folder with your materials that you will be importing.⤶
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<upload src="a768a/8da73da8e2cbd34.png" size="11106" name="explorer_s31lyKDE1D.png" />⤶
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###Step 2⤶
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+ Click on the three `...` to the right of "import game" Browse to the materials that you will be importing.⤶
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+ For "export game" browse to your addon dir.⤶
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+ Click `Import Textures` & `Import Materials`.⤶
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+ Click on go.⤶
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<upload src="a768a/8da73db3dcebc83.png" size="62719" name="source1import_ubGRDq8dPp.png" />⤶
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# Done⤶
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If done correctly, the materials should show up in the asset browser⤶
![Asset Browser](https://europe1.discourse-cdn.com/business20/uploads/facepunch1/original/3X/a/e/aec7a1e2d7565f6db875faf084c72dd93e866459.jpeg)⤶
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cs_assault materials ported from Counter-Strike: Source.⤶
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# Credits⤶
Original guide made by user *[noonforme](https://forum.facepunch.com/u/noonforme)* can be found [here](https://forum.facepunch.com/t/texture-and-material-porting-to-source-2/242845) on the Facepunch forums.