Revision Difference
Cinematic_Prefabs#562487
<cat>Dev.Cinematic</cat>
<title>Prefabs & Entities</title>
This page details information regarding prefabs and entities useful for cinematic purposes.
<note>WORK IN PROGRESS - information coming soon</note>
# Cinematic Prefabs
Below are cinematic prefabs which can be used in <page text="custom maps.">custom_maps</page>
# Cinematic Entities
Cinematic entities can be spawned by admins via the <page text="F1 console">f1/console</page> or placed in <page text="custom maps.">custom_maps</page>
## Cine Lights
Cine lights help add and shape light in your scene. There are three types of cine lights that can be added:
* Spot lights - high intensity, long range directional lights that produce harsh shadows
* Point lights - low intensity, short range omni-directional lights that produce soft shadows
* Three point lights - a cluster of three low intensity lights meant to light a small area from multiple angles
Additionally, lights can have different colors:
* Cool - A more natural white with a slightly bluish hue
* Warm - A more orange tinted white
* Green - A green light, only available as a point light
* Red - A red light, only available as a point light
Below is a full list of the current available cine lights that can be spawned:
```cpp
cinelight_3p_cool
cinelight_3p_warm
```
<upload src="a2025/8db350e29eaa9c8.jpg" size="367112" name="cinelight_3p.jpg" />
```
cinelight_point_cool
cinelight_point_warm
cinelight_point_green
cinelight_point_red
```
<upload src="a2025/8db33a3c3b3d9b1.jpg" size="824430" name="cinelight_points.jpg" />
```
cinelight_spot_cool
cinelight_spot_warm
cinelight_spot_white
```
<upload src="a2025/8db33a09b830cfc.jpg" size="281056" name="cinelight_spots.jpg" />
<note>Currently, `cinelight_spot_white` does not spawn an actual spotlight. Rather, it is a zero intensity light that looks like a light in the scene but adds no additional light to the scene.</note>
Lights can be spawned with the `spawn` command and removed with the `ent kill` command while looking directly at the light. For faster spawning, the prefix `cinelight_` can be omitted when spawning lights.
**Placement Tips**
When spawning point and spot lights, they must be affixed to a surface. Point and spot lights will spawn on the first collision surface in your character's line of sight.
When spawning three point lights, they spawn a bit above whatever point on the ground or other horizontal surface your character is looking at. If you are looking at a ceiling, the lights will spawn above the ceiling looking down at it.
Point and spot lights can be stacked in very close proximity to each other. This is especially useful for point lights as they are low-intensity lights. You can stack as many as necessary to get the desired level of lighting in your scene.
⤶
## Cine cyclorama ⤶
⤶
Cinematic cyclorama are backdrops or curtains that are used for Video/Visual effects in your scene.⤶
⤶
(More commonly known as Green Screens or Blue Screens)⤶
⤶
Below is a full list of the spawnable Cinematic Cyclorama⤶
⤶
```⤶
cinecyc_green⤶
cinecyc_blue⤶
cinecyc_black⤶
cinecyc_white⤶
cinecyc_grey⤶
```⤶
# Other Entities
⤶
# Other Entities
Below are additional entities useful for cinematic purposes - these can be spawned by admins via the <page text="F1 console">f1/console</page> or placed in <page text="custom maps.">custom_maps</page>
## Modular Car Presets
Modular car presets make it easier for server owners to instantly spawn a working vehicle for each of the 3 available chassis sizes. These car presets come spawned with tier 3 engine components and max fuel.
Spawn a modular car preset using the command `spawn car_2mod_01` or `spawn car_3mod_01` or `spawn car_4mod_01` - replace the last double digit number for a different vehicle configuration.
<note>For less typing and faster spawning, use the spawn command without the "car_" portion of the string - E.g. "spawn 2mod_01" or "spawn 3mod_05"</note>
Below is a full list of the current available modular car presets, each with different configurations:
```cpp
/// 2 Module Cars
car_2mod_01
car_2mod_02
car_2mod_03
car_2mod_04
car_2mod_05
car_2mod_06
car_2mod_07
car_2mod_08
/// 3 Module Cars
car_3mod_01
car_3mod_02
car_3mod_03
car_3mod_04
car_3mod_05
car_3mod_06
car_3mod_07
car_3mod_08
car_3mod_09
car_3mod_10
car_3mod_11
car_3mod_12
/// 4 Module Cars
car_4mod_01
car_4mod_02
car_4mod_03
car_4mod_04
car_4mod_05
car_4mod_06
car_4mod_07
car_4mod_08
car_4mod_09
car_4mod_10
car_4mod_11
```