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Cinematic_Prefabs#562487

<cat>Dev.Cinematic</cat> <title>Prefabs & Entities</title> This page details information regarding prefabs and entities useful for cinematic purposes. <note>WORK IN PROGRESS - information coming soon</note> # Cinematic Prefabs Below are cinematic prefabs which can be used in <page text="custom maps.">custom_maps</page> # Cinematic Entities Cinematic entities can be spawned by admins via the <page text="F1 console">f1/console</page> or placed in <page text="custom maps.">custom_maps</page> ## Cine Lights Cine lights help add and shape light in your scene. There are three types of cine lights that can be added: * Spot lights - high intensity, long range directional lights that produce harsh shadows * Point lights - low intensity, short range omni-directional lights that produce soft shadows * Three point lights - a cluster of three low intensity lights meant to light a small area from multiple angles Additionally, lights can have different colors: * Cool - A more natural white with a slightly bluish hue * Warm - A more orange tinted white * Green - A green light, only available as a point light * Red - A red light, only available as a point light Below is a full list of the current available cine lights that can be spawned: ```cpp cinelight_3p_cool cinelight_3p_warm ``` <upload src="a2025/8db350e29eaa9c8.jpg" size="367112" name="cinelight_3p.jpg" /> ``` cinelight_point_cool cinelight_point_warm cinelight_point_green cinelight_point_red ``` <upload src="a2025/8db33a3c3b3d9b1.jpg" size="824430" name="cinelight_points.jpg" /> ``` cinelight_spot_cool cinelight_spot_warm cinelight_spot_white ``` <upload src="a2025/8db33a09b830cfc.jpg" size="281056" name="cinelight_spots.jpg" /> <note>Currently, `cinelight_spot_white` does not spawn an actual spotlight. Rather, it is a zero intensity light that looks like a light in the scene but adds no additional light to the scene.</note> Lights can be spawned with the `spawn` command and removed with the `ent kill` command while looking directly at the light. For faster spawning, the prefix `cinelight_` can be omitted when spawning lights. **Placement Tips** When spawning point and spot lights, they must be affixed to a surface. Point and spot lights will spawn on the first collision surface in your character's line of sight. When spawning three point lights, they spawn a bit above whatever point on the ground or other horizontal surface your character is looking at. If you are looking at a ceiling, the lights will spawn above the ceiling looking down at it. Point and spot lights can be stacked in very close proximity to each other. This is especially useful for point lights as they are low-intensity lights. You can stack as many as necessary to get the desired level of lighting in your scene. ⤶ ## Cine cyclorama ⤶ ⤶ Cinematic cyclorama are backdrops or curtains that are used for Video/Visual effects in your scene.⤶ ⤶ (More commonly known as Green Screens or Blue Screens)⤶ ⤶ Below is a full list of the spawnable Cinematic Cyclorama⤶ ⤶ ```⤶ cinecyc_green⤶ cinecyc_blue⤶ cinecyc_black⤶ cinecyc_white⤶ cinecyc_grey⤶ ```⤶ # Other Entities ⤶ # Other Entities Below are additional entities useful for cinematic purposes - these can be spawned by admins via the <page text="F1 console">f1/console</page> or placed in <page text="custom maps.">custom_maps</page> ## Modular Car Presets Modular car presets make it easier for server owners to instantly spawn a working vehicle for each of the 3 available chassis sizes. These car presets come spawned with tier 3 engine components and max fuel. Spawn a modular car preset using the command `spawn car_2mod_01` or `spawn car_3mod_01` or `spawn car_4mod_01` - replace the last double digit number for a different vehicle configuration. <note>For less typing and faster spawning, use the spawn command without the "car_" portion of the string - E.g. "spawn 2mod_01" or "spawn 3mod_05"</note> Below is a full list of the current available modular car presets, each with different configurations: ```cpp /// 2 Module Cars car_2mod_01 car_2mod_02 car_2mod_03 car_2mod_04 car_2mod_05 car_2mod_06 car_2mod_07 car_2mod_08 /// 3 Module Cars car_3mod_01 car_3mod_02 car_3mod_03 car_3mod_04 car_3mod_05 car_3mod_06 car_3mod_07 car_3mod_08 car_3mod_09 car_3mod_10 car_3mod_11 car_3mod_12 /// 4 Module Cars car_4mod_01 car_4mod_02 car_4mod_03 car_4mod_04 car_4mod_05 car_4mod_06 car_4mod_07 car_4mod_08 car_4mod_09 car_4mod_10 car_4mod_11 ```