Rust Wiki

Revision Difference

Custom_Maps#524474

<cat>Dev.World</cat> <title>Custom Maps</title> <upload src="2f4/8d7b6af2192ba66.png" size="3508377" name="rustwiki_custommaps.png" /> ⤶ Custom Maps in Rust allow us to make our own unique variant of the Rust world within the game boundaries.⤶ To do this we must use the [Rust.World SDK](https://github.com/Facepunch/Rust.World) that FacePunch has provided us to edit the .map files using the editors made by the community. ⤶ To make a functioning map there are a lot of basic fundamentals that you will need to include to make your map playable.⤶ - <page>Terrain</page>⤶ ⤶ ### - Ground (Splat) ### - Topology⤶ ### - Water⤶ ## Prefabs⤶ ### - Monuments⤶ ### - Prefabs⤶ ### - Custom Prefabs/Monuments⤶ ⤶ <note>This page is very unfinished and very likely will be changed in the near future.</note>⤶ Custom Maps in Rust allow us to make our own unique variant of the Rust world within the game boundaries. ⤶ #SDK⤶ All interactions with map data requires using [Rust.World SDK](https://github.com/Facepunch/Rust.World). It is a foundation for writing your own tools, allowing you to visualize, edit and save data within .map files. ⤶ At this moment SDK allows you to modify this data: ⤶ (to-do: change the list if it's not accurate? add actual links to articles about these things?) ⤶ + <page>Terrain</page> (land/water height data)⤶ + Splat (textures, biome, alpha, topology data)⤶ + Prefabs (ID, position, rotation, scale)⤶ + Paths (rivers/roads: position, width, texture type for roads?)⤶ ⤶ #Prefabs limitations⤶ <note>This should go to "Prefabs" article but I'll leave it here for now.</note>⤶ At this moment SDK has some limitations that you should keep in mind while working with your custom map. ⤶ ##Networked entities cannot be rescaled⤶ All doors, IO entities, deployable objects (for example, <page>Work Bench Level 3</page> or <page>Bed</page>) cannot be rescaled and will remain at values `1, 1, 1` no matter what.⤶ ⤶ ##Some building elements won't spawn with stability enabled on your server⤶ Almost all items from **Construction** category that you can insert into building blocks like <page>Reinforced Glass Window</page> or <page>Netting</page> won't spawn as long as you have building stability enabled on your server. Make sure to disable it if you want to use any of these prefabs. ⤶ ⤶ ##Deployable objects will decay⤶ Furnaces, wooden signs, and many other prefabs (usually they have "Deployed" in their name) will decay. If you want to use them as a decoration for your maps but don't want them to disappear, you have to disable decay on your server.⤶ ⤶ #Hosting Custom Maps⤶ See <page>Hosting a custom map</page>.⤶