Revision Difference
Custom_Maps#527590
<cat>Dev.World</cat>
<title>Custom Maps</title>
<upload src="2f4/8d7b6af2192ba66.png" size="3508377" name="rustwiki_custommaps.png" />
<note>World Design section is still very WIP and whatever you see here is not a final version. Any help will be appreciated since we have lots of uncovered information about topologies and other custom maps stuff.</note>
Custom Maps in Rust allow us to make our own unique variant of the Rust world within the game boundaries.
#Overview
Full list of content available regarding custom maps for now:
<page>Terrain</page> – what is terrain and how it works, splat types (splat/biome/alpha/topology) information.
<page>Topology</page> – full list of topologies, tables and lots of other useful information how to work with it and make things on your map spawn properly.
<page>Map Data</page> – detailed article for nerds about how .map files and SDK.
<page>Map Data</page> – detailed article for nerds about how .map files and SDK work.
#SDK
All interactions with map data requires using [Rust.World SDK](https://github.com/Facepunch/Rust.World). It is a foundation for writing your own tools, allowing you to visualize, edit and save data within .map files.
At this moment SDK allows you to modify this data:
(to-do: change the list if it's not accurate? add actual links to articles about these things?)
+ <page>Terrain</page> (land/water height data)
+ Splat (textures, biome, alpha, topology data)
+ Prefabs (ID, position, rotation, scale)
+ Paths (rivers/roads: position, width, texture type for roads?)
#Prefabs limitations
<note>This should go to "Prefabs" article but I'll leave it here for now.</note>
At this moment SDK has some limitations that you should keep in mind while working with your custom map.
##Networked entities cannot be rescaled
All doors, IO entities, deployable objects (for example, <page>Work Bench Level 3</page> or <page>Bed</page>) cannot be rescaled and will remain at values `1, 1, 1` no matter what.
##Some building elements won't spawn with stability enabled on your server
Almost all items from **Construction** category that you can insert into building blocks like <page>Reinforced Glass Window</page> or <page>Netting</page> won't spawn as long as you have building stability enabled on your server. Make sure to disable it if you want to use any of these prefabs.
##Deployable objects will decay
Furnaces, wooden signs, and many other prefabs (usually they have "Deployed" in their name) will decay. If you want to use them as a decoration for your maps but don't want them to disappear, you have to disable decay on your server.
#Hosting Custom Maps
See <page>Hosting a custom map</page>.