Revision Difference
Debug_Camera#522343
<cat>Dev.Cinematic</cat>⤶
<title>Debug Camera</title>⤶
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# Getting Started⤶
Introduction will be added here.⤶
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Use the command `debugcamera` to toggle between the debug camera and player POV camera.⤶
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# Transform Controls⤶
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<key>W A S D</key> - Position the camera⤶
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<key>MOUSE</key> - Adjust pitch and yaw of the camera (i.e. look around)⤶
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<key>Q</key> - Raise camera height⤶
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<key>E</key> - Lower camera height⤶
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<key>Right Arrow</key> - Roll/rotate camera right or clockwise⤶
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<key>Left Arrow</key> - Roll/rotate camera left or anti-clockwise⤶
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<key>RIGHT MOUSE</key> + <key>MOUSE LEFT</key> / <key>MOUSE RIGHT</key> - Adjust roll/rotation of camera on the fly⤶
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# Field of View⤶
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<key>Z</key> or <key>+</key> - Zoom in (increase FOV amount)⤶
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<key>C</key> or <key>-</key> - Zoom out (decrease FOV amount)⤶
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<key>RIGHT MOUSE</key> + <key>MOUSE UP</key> / <key>MOUSE DOWN</key> - Adjust zoom (FOV amount) on the fly⤶
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# Reset Camera⤶
Use the <key>R</key> key to reset the field of view and roll of the debug camera to the default state.⤶
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# Speed & Lerping⤶
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## Camera Speed⤶
`debugcamera_speed <amount>` - Default value is 1.⤶
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## Lerping⤶
`debugcamera_lerp <amount>` - Default value is 1.⤶
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## Look Speed⤶
`debugcamera_lookspeed <amount>` - Default value is 1.⤶
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## Zoom Speed⤶
`debugcamera_zoomspeed <amount>` - Default value is 1.⤶
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# Save Points⤶
`debugcamera_save <name>`⤶
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`debugcamera_load <name>`⤶
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## Auto Save / Load⤶
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`debugcamera_autosave <0/1>`⤶
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`debugcamera_autoload <0/1>`⤶
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## List Save Points⤶
`debugcamera_list` - Prints out all of the saved camera points; including name, position, rotation and zoom.⤶
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<note>This command is currently being developed and yet to be released.</note>⤶