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Debug_Camera#522343

<cat>Dev.Cinematic</cat>⤶ <title>Debug Camera</title>⤶ ⤶ # Getting Started⤶ Introduction will be added here.⤶ ⤶ Use the command `debugcamera` to toggle between the debug camera and player POV camera.⤶ ⤶ # Transform Controls⤶ ⤶ <key>W A S D</key> - Position the camera⤶ ⤶ <key>MOUSE</key> - Adjust pitch and yaw of the camera (i.e. look around)⤶ ⤶ <key>Q</key> - Raise camera height⤶ ⤶ <key>E</key> - Lower camera height⤶ ⤶ <key>Right Arrow</key> - Roll/rotate camera right or clockwise⤶ ⤶ <key>Left Arrow</key> - Roll/rotate camera left or anti-clockwise⤶ ⤶ <key>RIGHT MOUSE</key> + <key>MOUSE LEFT</key> / <key>MOUSE RIGHT</key> - Adjust roll/rotation of camera on the fly⤶ ⤶ # Field of View⤶ ⤶ <key>Z</key> or <key>+</key> - Zoom in (increase FOV amount)⤶ ⤶ <key>C</key> or <key>-</key> - Zoom out (decrease FOV amount)⤶ ⤶ <key>RIGHT MOUSE</key> + <key>MOUSE UP</key> / <key>MOUSE DOWN</key> - Adjust zoom (FOV amount) on the fly⤶ ⤶ # Reset Camera⤶ Use the <key>R</key> key to reset the field of view and roll of the debug camera to the default state.⤶ ⤶ # Speed & Lerping⤶ ⤶ ## Camera Speed⤶ `debugcamera_speed <amount>` - Default value is 1.⤶ ⤶ ## Lerping⤶ `debugcamera_lerp <amount>` - Default value is 1.⤶ ⤶ ## Look Speed⤶ `debugcamera_lookspeed <amount>` - Default value is 1.⤶ ⤶ ## Zoom Speed⤶ `debugcamera_zoomspeed <amount>` - Default value is 1.⤶ ⤶ # Save Points⤶ `debugcamera_save <name>`⤶ ⤶ `debugcamera_load <name>`⤶ ⤶ ## Auto Save / Load⤶ ⤶ `debugcamera_autosave <0/1>`⤶ ⤶ `debugcamera_autoload <0/1>`⤶ ⤶ ## List Save Points⤶ `debugcamera_list` - Prints out all of the saved camera points; including name, position, rotation and zoom.⤶ ⤶ <note>This command is currently being developed and yet to be released.</note>⤶