Revision Difference
server-gamemodes#547411
<cat>Play.Hosting</cat>
<title>Server Gamemodes</title>
Starting since February 4th 2021 all servers will be able to set various gamemodes. So far there are **7** modes that server owners can set. Everything is subject to change.
# Changing gamemodes
Gamemode can be set using convar `+server.gamemode <name>`. Put it in your server startup config and changes will be applied on launch. There is also an other command that can be used at runtime, `gamemode.set <name>`. Check information below for the full list of currently available modes.
<warning>DO NOT switch between vanilla/softcore mid-wipe. This will reset all players and their inventory with no possibility to revert this.</warning>
# Gamemodes List
| Gamemode Name | Description |
|:-------------:|---------------------------------------------------------------------------------------|
| vanilla | Default Rust gameplay |
| softcore | Vanilla gameplay but with some changes to make the game easier. See below for details |
| hardcore | Vanilla gameplay but with lots of features disabled or limited, providing a harder experience | ⤶
| weapontest | For test purposes. Made for testing weapon changes |⤶
| deathmatch | Placeholder: not working currently. |
| teamdm | Placeholder: not working currently. |
| onedeath | Placeholder: not working currently. |
| koth_solo | Placeholder: not working currently. |
| koth_team | Placeholder: not working currently. |
⤶
# Hardcore⤶
Hardcore mode provides a "raw" experience of Rust, and in some way might remind you of earlier days. Many features were either removed or limited - for example, you are no longer able to see the map, or use Rust+. Max amount of sleeping bags is now limited, and there is no global chat - that's not all, though. Here's the full list of changes:⤶
⤶
+ Team system was disabled⤶
+ Disabled the map for both G key and on death screen. No way to see your last death location either⤶
+ Removed safe zones⤶
+ Removed peacekeeper NPCs and sentries from "safe zone" monuments⤶
+ Global chat is now disabled⤶
+ Added local chat instead. Displays messages from players that are near you in radius of 100 meters⤶
+ Compass is now disabled⤶
+ Contacts are now disabled. Game does not remember players you've seen, and you can't mark any of them as friendlies or enemies⤶
+ Rust+ and it's features are now disabled⤶
+ Disabled crawling when wounded⤶
+ Map seed is no longer sent to Steam servers and won't show up in `F1` menu⤶
+ Hardcore servers will wipe both map and blueprints each month⤶
+ Max amount of sleeping bags for each player is now limited to 5 ⤶
⤶
Following commands were also disabled to avoid players finding workarounds for removed/limited features:⤶
+ `printpos`, `printrot`, `printhead`, `printeyes`, `printinput`⤶
+ `monuments`, `rendermap`, `renderlabs`, `rendertunnels`⤶
⤶
<warning>This list was last updated on August 16th, 2022. Things might change in the future.</warning>⤶
# Softcore
Softcore is a "lightweight" version of vanilla Rust gameplay:
+ Max team size is **4** players
+ Auth limited to team size (**4**)
+ Players can respawn at Compound/Bandit Camp. (not available if they are marked as hostile)
+ Not all loot is lost on death: 50% of inventory and 50% of hotbar items can be reclaimed at safe zone. Armor isn't saved. Players have only 2 hours to retrieve it, after that it'll disappear.
This is an experimental gamemode and will change in the future.
# Softcore Settings
Softcore comes with three convars that allows you to edit amount of random items players can reclaim at safezone terminals. **0** means 0%, **0.5** means 50%, **1** means 100%.
| Convar | Description | Default Value |
|----------------------------------------|----------------------------------------------|:-------------:|
| gamemodesoftcore.reclaim_fraction_belt | % of items that will be saved from hotbar | 0.5 |
| gamemodesoftcore.reclaim_fraction_main | % of items that will be saved from inventory | 0.5 |
| gamemodesoftcore.reclaim_fraction_wear | % of armor that will be saved | 0 |
You can also change the maximum team and auth size using convar `relationshipmanager.maxteamsize <value>`.