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server-gamemodes#547411

<cat>Play.Hosting</cat> <title>Server Gamemodes</title> Starting since February 4th 2021 all servers will be able to set various gamemodes. So far there are **7** modes that server owners can set. Everything is subject to change. # Changing gamemodes Gamemode can be set using convar `+server.gamemode <name>`. Put it in your server startup config and changes will be applied on launch. There is also an other command that can be used at runtime, `gamemode.set <name>`. Check information below for the full list of currently available modes. <warning>DO NOT switch between vanilla/softcore mid-wipe. This will reset all players and their inventory with no possibility to revert this.</warning> # Gamemodes List | Gamemode Name | Description | |:-------------:|---------------------------------------------------------------------------------------| | vanilla | Default Rust gameplay | | softcore | Vanilla gameplay but with some changes to make the game easier. See below for details | | hardcore | Vanilla gameplay but with lots of features disabled or limited, providing a harder experience | ⤶ | weapontest | For test purposes. Made for testing weapon changes |⤶ | deathmatch | Placeholder: not working currently. | | teamdm | Placeholder: not working currently. | | onedeath | Placeholder: not working currently. | | koth_solo | Placeholder: not working currently. | | koth_team | Placeholder: not working currently. | ⤶ # Hardcore⤶ Hardcore mode provides a "raw" experience of Rust, and in some way might remind you of earlier days. Many features were either removed or limited - for example, you are no longer able to see the map, or use Rust+. Max amount of sleeping bags is now limited, and there is no global chat - that's not all, though. Here's the full list of changes:⤶ ⤶ + Team system was disabled⤶ + Disabled the map for both G key and on death screen. No way to see your last death location either⤶ + Removed safe zones⤶ + Removed peacekeeper NPCs and sentries from "safe zone" monuments⤶ + Global chat is now disabled⤶ + Added local chat instead. Displays messages from players that are near you in radius of 100 meters⤶ + Compass is now disabled⤶ + Contacts are now disabled. Game does not remember players you've seen, and you can't mark any of them as friendlies or enemies⤶ + Rust+ and it's features are now disabled⤶ + Disabled crawling when wounded⤶ + Map seed is no longer sent to Steam servers and won't show up in `F1` menu⤶ + Hardcore servers will wipe both map and blueprints each month⤶ + Max amount of sleeping bags for each player is now limited to 5 ⤶ ⤶ Following commands were also disabled to avoid players finding workarounds for removed/limited features:⤶ + `printpos`, `printrot`, `printhead`, `printeyes`, `printinput`⤶ + `monuments`, `rendermap`, `renderlabs`, `rendertunnels`⤶ ⤶ <warning>This list was last updated on August 16th, 2022. Things might change in the future.</warning>⤶ # Softcore Softcore is a "lightweight" version of vanilla Rust gameplay: + Max team size is **4** players + Auth limited to team size (**4**) + Players can respawn at Compound/Bandit Camp. (not available if they are marked as hostile) + Not all loot is lost on death: 50% of inventory and 50% of hotbar items can be reclaimed at safe zone. Armor isn't saved. Players have only 2 hours to retrieve it, after that it'll disappear. This is an experimental gamemode and will change in the future. # Softcore Settings Softcore comes with three convars that allows you to edit amount of random items players can reclaim at safezone terminals. **0** means 0%, **0.5** means 50%, **1** means 100%. | Convar | Description | Default Value | |----------------------------------------|----------------------------------------------|:-------------:| | gamemodesoftcore.reclaim_fraction_belt | % of items that will be saved from hotbar | 0.5 | | gamemodesoftcore.reclaim_fraction_main | % of items that will be saved from inventory | 0.5 | | gamemodesoftcore.reclaim_fraction_wear | % of armor that will be saved | 0 | You can also change the maximum team and auth size using convar `relationshipmanager.maxteamsize <value>`.