Revision Difference
UI#551175
<cat>UI.Intro</cat>
<title>UI Basics</title>
There's 2 good ways to make UI right now in s&box. You can either use [Razor](https://wiki.facepunch.com/sbox/ui-razor), or make Panels yourself. We recommend using [Razor](https://wiki.facepunch.com/sbox/ui-razor).
There's 2 good ways to make UI right now in s&box. You can either use [Razor](ui-razor), or make Panels yourself. We recommend using [Razor](ui-razor).
# Making a Panel
Here's an example panel that has a Label which counts up forever.
## MyPanel.cs
```cs
public class MyPanel : Panel
{
public Label MyLabel { get; set; }
public MyPanel()
{
MyLabel = new Label();
MyLabel.Parent = this;
}
public override void Tick()
{
Label.Text = $"{Time.Now}";
}
}
```
# Tips and Tricks
- You can set Panel classes - See [Panel.SetClass](https://asset.party/api/Sandbox.UI.Panel.SetClass(string,bool)), and [Panel.BindClass](https://asset.party/api/Sandbox.UI.Panel.BindClass(string,Func))
- If a panel is not behaving as expected you can troubleshoot it using the Panel Inspector. While in Editor Mode, open the Explorer and hit Panels.
<upload src="97/8dacf630b9f409d.png" size="32067" name="image.png" />
## Scaling
By default, UI is scaled based on 1080p.
To change how scaling works, override your hud's `UpdateScale()` method as such:
```cs
using Sandbox;
using Sandbox.UI;
public class Hud : RootPanel
{
protected override void UpdateScale( Rect screenSize )
{
// Completely disables scaling
Scale = 1;
}
}
```
## Drawing Polygons
Example:
```cs
public class MyGUI : RootPanel
{
public override void DrawBackground(ref RenderState state)
{
// Obviously, don't declare this here every frame. But you get the idea.
Span<Vertex> vertices = new Vertex[] {
new Vertex( new Vector3( 100, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32(255, 0, 0 ) ),
new Vertex( new Vector3( 300, 100 ), new Vector4( 0, 0, 0, 0 ), new Color32(0, 255, 0 ) ),
new Vertex( new Vector3( 300, 300 ), new Vector4( 0, 0, 0, 0 ), new Color32(0, 0, 255 ) ),
};
var attribs = new RenderAttributes();
attribs.Set( "Texture", Texture.White );
Graphics.Draw( vertices, 3, Material.UI.Basic, attribs, Graphics.PrimitiveType.Triangles );
}
}
```
<upload src="b0cef/8dad4b74473f6ab.png" size="152528" name="image.png" />