User Changes: matt
8 Months Ago | ||||
Shader_States -
Rewritten sampler states on docs
by
matt
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9 Months Ago | ||||
SavedGames -
Delete
by
matt
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ClientData_ConVars -
Delete
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matt
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EventSystem -
Delete
by
matt
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Precaching -
Delete
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matt
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World_UI -
Delete
by
matt
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using_lobbies -
Delete
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matt
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menu_music -
Delete
by
matt
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loading_screen -
Delete
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matt
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creating_a_gamemenu -
Delete
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matt
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Camera -
Delete
by
matt
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Scene_System -
Delete
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matt
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Voice -
Delete
by
matt
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Clothing -
Delete
by
matt
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11 Months Ago | ||||
Fonts -
Don't need to care about naming
by
matt
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1 Year Ago | ||||
Troubleshooting -
Minor Change
by
matt
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Troubleshooting -
Antivirus
by
matt
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Troubleshooting -
Basic troubleshooting, please add other stuff to try before making issues
by
matt
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Compute_Shaders -
initial UAV counter for AppendStructuredBuffer
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matt
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Compute_Shaders -
Compute buffers
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matt
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Compute_Shaders -
So much fluff
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matt
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launchargs -
-project and -skip_start_screen
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matt
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launchargs -
-allowlocalhttp
by
matt
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http -
-allowlocalhttp
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matt
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http -
No user allow list, clarify localhost ports, no ip addresses
by
matt
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Hammer_Gizmos -
Forgot category
by
matt
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Hammer_Gizmos -
Created Page
by
matt
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http -
Some basic examples, feel free to add more
by
matt
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Constant_Buffers -
Remove unused
by
matt
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Foliage_Shader -
use wheatley's scene as an example because it's way better
by
matt
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Foliage_Shader -
Need to recompile vmdl to bake vertex color stream
by
matt
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Foliage_Shader -
Created Page
by
matt
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supported-style-properties -
position: static, gap
by
matt
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CreatingAddons -
Delete old
by
matt
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CreatingProjects -
Renamed page from CreatingAddons
by
matt
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System_Requirements -
Some very general minimum target system requirements
by
matt
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Player_Controller -
Deleted
by
matt
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Player_Animator -
Deleted
by
matt
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Camera -
Deleted
by
matt
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DoPlayerNoClip -
Delete
by
matt
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DoPlayerDevCam -
Delete
by
matt
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Networked_Types -
Codegen throws proper errors now
by
matt
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2 Years Ago | ||||
TypeLibrary -
Created Page
by
matt
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FileSystem -
Category Change
by
matt
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EventSystem -
Category Change
by
matt
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Commands -
Category Change
by
matt
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vr-input -
Minor Change
by
matt
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vr-input -
Created Page
by
matt
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vr-overlay -
Minor Change
by
matt
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Input_Glyphs -
Minor Change
by
matt
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Input_System -
Minor Change
by
matt
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vr-overlay -
Created Page
by
matt
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Linking_Entities_to_Hammer -
Minor Change
by
matt
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Hammer_API -
Created Page + Map drop targets
by
matt
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Fonts -
resource paths
by
matt
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UI -
fuck off dirty
by
matt
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Linking_Entities_to_Hammer -
Clean up all this stuff, it's really simple
by
matt
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3 Years Ago | ||||
Linking_Entities_to_Hammer -
Minor Change
by
matt
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Dedicated_Server -
Make sure you have Steam updated on host machine if installed ( server favours Steam Client bins -> SteamCmd bins -> local bins )
by
matt
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FixingSimulateLoops -
This is really stupid, make an issue if hotload perf is effected by loops
by
matt
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UploadingYourMap -
Delete obsolete page
by
matt
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Dedicated_Server -
undo this mess, add a quickie on connecting
by
matt
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Input_System -
Remove glyphs from this page
by
matt
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Input_Glyphs -
Created Page, split out of Input System page, update styles.
by
matt
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Dedicated_Server -
Minor Change
by
matt
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Dedicated_Server -
Minor Change: install steamworks sdk redist
by
matt
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Dedicated_Server -
Chuck this somewhere people can see and add some obvious shit
by
matt
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Editor -
Created basic page, just so people know what this is and how to get into it.
by
matt
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CSharp_Learning_Resources -
outdated ide stuff, not needed here
by
matt
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Making_Gamemode -
Simplified new addon flow, you don't need to care about .addon shit etc.
by
matt
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Setting_up_Visual_Studio -
Simplify solution stuff, it's all just automatic now - open in Visual Studio from editor.
by
matt
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.addon_schema -
Delete
by
matt
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Networked_Types -
Dictionary supported types
by
matt
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Input_System -
Update InputButton list and add default controller binds. Add a small note on relying on action instead of key it's attached to. + Show how to use Input.GetButtonOrigin and what Input.GetGlyph is
by
matt
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Setting_up_VSCode -
Download .NET 6 SDK
by
matt
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Setting_up_Visual_Studio -
You need vs2022. Trim the fat in here, just link to the official guide for installing if you need hand holding
by
matt
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World_UI -
Update WorldInput usage
by
matt
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Precaching -
Basic shit on precaching
by
matt
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Networked_Types -
Simplify lists and add dictionaries
by
matt
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custom-style-properties -
Quick usage of custom :intro :outro pseudo classes
by
matt
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Input_System -
wrong method name oops
by
matt
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Input_System -
Created Page - building input clientside, using it in the context of Simulate and default bindings
by
matt
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Networked_Types -
Add an example of using INetworkSerializer
by
matt
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World_UI -
Basic example of WorldInput.Update to interact with world panels
by
matt
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Commands -
Creating and running commands, you can not run engine commands
by
matt
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World_UI -
Real basic way to create & spawn a WorldPanel
by
matt
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Making_Gamemode -
Addon folders with upper case chars bug fixed
by
matt
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Networked_Types -
List<BaseNetworkable> supported
by
matt
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Entities -
Cover basic concepts: spawning entities, events, overrides, networking, components, deleting
by
matt
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Networked_Types -
NetworkComponent -> BaseNetworkable, you can network on Entity, EntityComponent and BaseNetworkable.
by
matt
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Networked_Types -
NetworkComponent not limited with Lists and shit anymore
by
matt
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Entity_Components -
Really basic usage of entity components, can be networked, have events, can access their Entity.
by
matt
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Network_Callbacks -
Update usage of network callbacks
by
matt
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Creating_Sounds -
It is not more reliable to use RPC to play sounds - replace this bs note with prediction link.
by
matt
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Creating_your_first_particle_effect -
Remove this shit example on how they work in code, refer to using particle systems from C# page instead.
by
matt
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Using_particle_systems_from_CSharp -
Created page on how particle systems work from C#, make sure people know SetPosition = control points not literal position of the system. How to attach systems to entities and how creating them in predicted methods interacts.
by
matt
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Creating_your_first_particle_effect -
Simplify creating a new file steps, keep it simple otherwise it's just more confusing.
by
matt
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Creating_your_first_particle_effect -
Don't need to explain how to open sbox-dev on every page (just link back to Dev_Tools)
by
matt
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Setting_up_Visual_Studio -
Note on updating old Visual Studio, .NET 5 wasn't shipped until 16.8 which fucks it usage.
by
matt
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FileSystem -
Basic page on the different filesystems and why you need them instead of System.IO
by
matt
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