Achievement Unlocked
void Awake()
{
Steamworks.
SteamUserStats.
OnAchievementProgress += AchievementChanged;
}
private void AchievementChanged(
Steamworks.
Data.
Achievement ach,
int currentProgress,
int progress )
{
if ( ach.State )
{
Debug.
Log(
$"{ach.Name} WAS UNLOCKED!" );
}
}