Steamworks.InventoryResult
Properties
Methods
Checks whether an inventory result handle belongs to the specified Steam ID.
This is important when using Deserialize, to verify that a remote player is not pretending to have a different user's inventory
void Dispose()
byte[] Serialize()
Serialized result sets contain a short signature which can't be forged or replayed across different game sessions.
A result set can be serialized on the local client, transmitted to other players via your game networking, and
deserialized by the remote players.This is a secure way of preventing hackers from lying about posessing
rare/high-value items. Serializes a result set with signature bytes to an output buffer.The size of a serialized
result depends on the number items which are being serialized.When..