Facepunch.Steamworks Wiki

Steamworks.Data.RemotePlaySession

Represents a RemotePlaySession from the SteamRemotePlay interface

Properties

string ClientName { get; }
Get the name of the session client device
Get the name of the session client device
uint Id { get; set; }
bool IsValid { get; }
Returns true if this session was valid when created. This will stay true even after disconnection - so be sure to watch SteamRemotePlay.OnSessionDisconnected
SteamId SteamId { get; }
Get the SteamID of the connected user