Facepunch.Steamworks Wiki



void OnConnected( Data.ConnectionInfo info )
Called when the connection is fully connected and can start being communicated with
void OnConnecting( Data.ConnectionInfo info )
We started connecting to this guy
void OnDisconnected( Data.ConnectionInfo info )
We got disconnected
void OnMessage( System.IntPtr data, int size, System.Int64 messageNum, System.Int64 recvTime, int channel )
Received a message