Steamworks.SteamNetworkingUtils
Undocumented Parental Settings
Events
A function to receive debug network information on. This will do nothing
unless you set DebugLevel to something other than None.
You should set this to an appropriate level instead of setting it to the highest
and then filtering it by hand because a lot of energy is used by creating the strings
and your frame rate will tank and you won't know why.
Properties
Timeout value (in ms) to use when first connecting
Get Debug Information via OnDebugOutput event
Except when debugging, you should only use NetDebugOutput.Msg
or NetDebugOutput.Warning. For best performance, do NOT
request a high detail level and then filter out messages in the callback.
This incurs all of the expense of formatting the messages, which are then discarded.
Setting a high priority value (low numeric value) here allows the library to avoid
doing this work.
Delay all packets by N ms
[0 - 100] - Randomly discard N pct of packets
Delay all packets by N ms
[0 - 100] - Randomly discard N pct of packets
Return location info for the current host.
It takes a few seconds to initialize access to the relay network. If
you call this very soon after startup the data may not be available yet.
This always return the most up-to-date information we have available
right now, even if we are in the middle of re-calculating ping times.
Upper limit of buffered pending bytes to be sent.
If this is reached SendMessage will return LimitExceeded.
Default is 524288 bytes (512k)
The latest available status gathered from the SteamRelayNetworkStatus callback
Timeout value (in ms) to use after connection is established
Methods
Same as PingLocation.EstimatePingTo, but assumes that one location is the local host.
This is a bit faster, especially if you need to calculate a bunch of
these in a loop to find the fastest one.
If you know that you are going to be using the relay network (for example,
because you anticipate making P2P connections), call this to initialize the
relay network. If you do not call this, the initialization will
be delayed until the first time you use a feature that requires access
to the relay network, which will delay that first access.
You can also call this to force a retry if the previous attempt has failed.
Performing any action that requires access to the relay network will also
trigger a retry..
If you need ping information straight away, wait on this. It will return
immediately if you already have up to date ping data