Steamworks.Dispatch
Responsible for all callback/callresult handling
This manually pumps Steam's message queue and dispatches those events to any waiting callbacks/callresults.
Fields
If set then we'll call this function every time a callback is generated.
This is SLOW!! - it's for debugging - don't keep it on all the time. If you want to access a specific
callback then please create an issue on github and I'll add it!
Params are : [Callback Type] [Callback Contents] [server]
Called if an exception happens during a callback/callresult.
This is needed because the exception isn't always accessible when running
async.. and can fail silently. With this hooked you won't be stuck wondering
what happened.