Steamworks.SteamNetworkingSockets
Events
Methods
Connect to a socket created via CreateListenSocketIP
This method should be used to allow people to connect to the server.
It return a ConnectionManager instance (you need to create a class that inherit from ConnectionManager) that you need to keep in order to send and receive data from server.
serverID need to be the SteamId from the host.
Creates a "server" socket that listens for clients to connect to by calling
Connect, over ordinary UDP (IPv4 or IPv6).
To use this you should pass a class that inherits ISocketManager. You can use
SocketManager to get connections and send messages, but the ISocketManager class
will received all the appropriate callbacks.
Creates a "server" socket that listens for clients to connect to by calling Connect, over SDR (Steam Datagram Relay) . To use this you should pass a class that inherits ISocketManager or SocketManager. You can use SocketManager to get connections and send messages, but the ISocketManager class will received all the appropriate callbacks.