Steamworks.SocketManager
Used as a base to create your networking server. This creates a socket and listens/communicates with multiple queries.
You can override all the virtual functions to turn it into what you want it to do.
Fields
Properties
Methods
bool Close()
void OnConnected( Data.Connection connection, Data.ConnectionInfo info )
Client is connected. They move from connecting to Connections
void OnConnecting( Data.Connection connection, Data.ConnectionInfo info )
Default behaviour is to accept every connection
void OnDisconnected( Data.Connection connection, Data.ConnectionInfo info )
The connection has been closed remotely or disconnected locally. Check data.State for details.
void OnMessage( Data.Connection connection, Data.NetIdentity identity, System.IntPtr data, int size, System.Int64 messageNum, System.Int64 recvTime, int channel )