Facepunch.Steamworks Wiki

Steamworks.SocketManager.OnMessage

Syntax

void OnMessage( Data.Connection connection, Data.NetIdentity identity, System.IntPtr data, int size, System.Int64 messageNum, System.Int64 recvTime, int channel )

Arguments

Data.Connection connection
System.IntPtr data
int size
System.Int64 messageNum
System.Int64 recvTime
int channel

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