Steamworks.ConnectionManager
Fields
bool Connected
bool Connecting
The actual connection we're managing -> the connection to server, used to receive/send data to server
Properties
The last received ConnectionInfo
An optional interface to use instead of deriving
Methods
void Close()
Client is connected. They move from connecting to Connections
We're trying to connect!
Responsible of handling server state by using "info. State"
The connection has been closed remotely or disconnected locally. Check data.State for details.
void OnMessage( System.IntPtr data, int size, System.Int64 messageNum, System.Int64 recvTime, int channel )