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string ActionSet { set; }
Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive') This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in our state loops, instead of trying to place it in all of your state transitions.
ulong Id { get; }


void ActivateLayer( string layer )
void ClearLayers()
void DeactivateLayer( string layer )
AnalogState GetAnalogState( string actionName )
Returns the current state of these supplied analog game action
DigitalState GetDigitalState( string actionName )
Returns the current state of the supplied digital game action

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