Steamworks.SteamApps
Exposes a wide range of information and actions for applications and Downloadable Content (DLC).
Events
posted after the user gains ownership of DLC and that DLC is installed
posted after the user gains executes a Steam URL with command line or query parameters
such as steam://run/appid//-commandline/?param1=value1(and)param2=value2(and)param3=value3 etc
while the game is already running. The new params can be queried
with GetLaunchQueryParam and GetLaunchCommandLine
Properties
Gets the Steam ID of the original owner of the current app. If it's different from the current user then it is borrowed..
Gets a list of the languages the current app supports.
Gets the buildid of this app, may change at any time based on backend updates to the game.
Defaults to 0 if you're not running a build downloaded from steam.
Get command line if game was launched via Steam URL, e.g. steam://run/appid//command line/.
This method of passing a connect string (used when joining via rich presence, accepting an
invite, etc) is preferable to passing the connect string on the operating system command
line, which is a security risk. In order for rich presence joins to go through this
path and not be placed on the OS command line, you must set a value in your app's
configuration on Steam. Ask Valve for help with this.
Returns null if we're not on a beta branch, else the name of the branch
Gets the current language that the user has set.
This falls back to the Steam UI language if the user hasn't explicitly picked a language for the title.
Checks whether the current App ID license is for Cyber Cafes.
Checks if the license owned by the user provides low violence depots.
Low violence depots are useful for copies sold in countries that have content restrictions
Checks if the active user is subscribed to the current App ID
Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
Checks if the user is subscribed to the current app through a free weekend
This function will return false for users who have a retail or other type of license
Before using, please ask your Valve technical contact how to package and secure your free weekened
Checks if the user has a VAC ban on their account
Methods
Gets the install folder for a specific AppID.
This works even if the application is not installed, based on where the game would be installed with the default Steam library location.
Gets the download progress for optional DLC.
Returns metadata for all available DLC
Asynchronously retrieves metadata details about a specific file in the depot manifest.
Currently provides:
Gets the associated launch parameter if the game is run via steam://run/appid/?param1=value1;param2=value2;param3=value3 etc.
Parameter names starting with the character '@' are reserved for internal use and will always return an empty string.
Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
but it is advised that you not param names beginning with an underscore for your own features.
Install/Uninstall control for optional DLC
Gets a list of all installed depots for a given App ID in mount order
The app may not actually be owned by the current user, they may have it left over from a free weekend, etc.
Checks if the user owns a specific DLC and if the DLC is installed
Checks if the active user is subscribed to a specified AppId.
Only use this if you need to check ownership of another game related to yours, a demo for example.
Allows you to force verify game content on next launch.
If you detect the game is out-of-date(for example, by having the client detect a version mismatch with a server),
you can call use MarkContentCorrupt to force a verify, show a message to the user, and then quit.
Returns the time of the purchase of the app
Install/Uninstall control for optional DLC