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Steamworks.SteamServerInit.WithQueryShareGamePort

Syntax

Description

If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE into usQueryPort, then it causes the game server API to use "GameSocketShare" mode, which means that the game is responsible for sending and receiving UDP packets for the master server updater.

More info about this here: https://partner.steamgames.com/doc/api/ISteamGameServer#HandleIncomingPacket

Returns