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ConnectionManager.OnMessage#562033

<member category="class" type="method" namespace="Steamworks" parent="ConnectionManager" name="OnMessage"> <args> <arg name="data" type="System.IntPtr"></arg> <arg name="size" type="int"></arg> <arg name="messageNum" type="System.Int64"></arg> <arg name="recvTime" type="System.Int64"></arg> <arg name="channel" type="int"></arg> </args> <return type="void"></return> </member> ⤶ # How to use?⤶ ⤶ Allow clients to receive message from server , in order receive data see Receive method.⤶ Data is received as Intptr , if needed you'll need to convert it to byte[]. (you can check Marshal.Copy for that)