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Data.Lobby.IsOwnedBy#523077

<member type="method" namespace="Steamworks.Data" parent="Lobby" name="IsOwnedBy"> <member category="class" type="method" namespace="Steamworks.Data" parent="Lobby" name="IsOwnedBy"> <args> <arg name="k" type="SteamId"></arg> </args> <return type="bool"></return> <summary>Check if the specified SteamId owns the lobby</summary> </member>