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Data.Lobby.Leave#526684

<member category="class" type="method" namespace="Steamworks.Data" parent="Lobby" name="Leave"> <return type="void"></return> <summary>Leave a lobby; this will take effect immediately on the client side other users in the lobby will be notified by a LobbyChatUpdate_t callback</summary> other users in the lobby will be notified by a LobbyChatUpdate_t callback. After lobby.Leave(), lobby.Id.IsValid is false. </summary> </member>