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Data.Lobby.Refresh#522792

<member type="method" namespace="Steamworks.Data" parent="Lobby" name="Refresh">⤶ <return type="bool"></return>⤶ <summary>Refreshes metadata for a lobby you're not necessarily in right now⤶ you never do this for lobbies you're a member of, only if your⤶ this will send down all the metadata associated with a lobby⤶ this is an asynchronous call⤶ returns false if the local user is not connected to the Steam servers⤶ results will be returned by a LobbyDataUpdate_t callback⤶ if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false</summary>⤶ </member>⤶