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Data.Lobby.Refresh#522792
<member type="method" namespace="Steamworks.Data" parent="Lobby" name="Refresh">⤶
<return type="bool"></return>⤶
<summary>Refreshes metadata for a lobby you're not necessarily in right now⤶
you never do this for lobbies you're a member of, only if your⤶
this will send down all the metadata associated with a lobby⤶
this is an asynchronous call⤶
returns false if the local user is not connected to the Steam servers⤶
results will be returned by a LobbyDataUpdate_t callback⤶
if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false</summary>⤶
</member>⤶
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