Revision Difference
InventoryItem.ConsumeAsync#522699
<member type="method" namespace="Steamworks" parent="InventoryItem" name="ConsumeAsync" async="true">⤶
<args>⤶
<arg name="amount" type="int" default="1"></arg>⤶
</args>⤶
<return type="Task<Nullable<InventoryResult>>"></return>⤶
<summary>Consumes items from a user's inventory. If the quantity of the given item goes to zero, it is permanently removed.⤶
Once an item is removed it cannot be recovered.This is not for the faint of heart - if your game implements item removal at all, ⤶
a high-friction UI confirmation process is highly recommended.ConsumeItem can be restricted to certain item definitions or fully⤶
blocked via the Steamworks website to minimize support/abuse issues such as the classic "my brother borrowed my laptop and deleted all of my rare items".</summary>⤶
</member>⤶