Revision Difference
InventoryItem.ConsumeAsync#523280
<member type="method" namespace="Steamworks" parent="InventoryItem" name="ConsumeAsync" async="true">
<member category="class" type="method" namespace="Steamworks" parent="InventoryItem" name="ConsumeAsync" async="true">
<args>
<arg name="amount" type="int" default="1"></arg>
</args>
<return type="Task<Nullable<InventoryResult>>"></return>
<summary>Consumes items from a user's inventory. If the quantity of the given item goes to zero, it is permanently removed.
Once an item is removed it cannot be recovered.This is not for the faint of heart - if your game implements item removal at all,
a high-friction UI confirmation process is highly recommended.ConsumeItem can be restricted to certain item definitions or fully
blocked via the Steamworks website to minimize support/abuse issues such as the classic "my brother borrowed my laptop and deleted all of my rare items".</summary>
</member>