Revision Difference
InventoryResult.Serialize#523291
<member category="class" type="method" namespace="Steamworks" parent="InventoryResult" name="Serialize">⤶
<return type="byte[]"></return>⤶
<summary>Serialized result sets contain a short signature which can't be forged or replayed across different game sessions.⤶
A result set can be serialized on the local client, transmitted to other players via your game networking, and ⤶
deserialized by the remote players.This is a secure way of preventing hackers from lying about posessing ⤶
rare/high-value items. Serializes a result set with signature bytes to an output buffer.The size of a serialized ⤶
result depends on the number items which are being serialized.When securely transmitting items to other players, ⤶
it is recommended to use GetItemsByID first to create a minimal result set.⤶
Results have a built-in timestamp which will be considered "expired" after an hour has elapsed.See DeserializeResult⤶
for expiration handling.</summary>⤶
</member>⤶