Revision Difference
PartyBeacon.OnReservationCompleted#523295
<member category="class" type="method" namespace="Steamworks" parent="PartyBeacon" name="OnReservationCompleted">⤶
<args>⤶
<arg name="steamid" type="SteamId"></arg>⤶
</args>⤶
<return type="void"></return>⤶
<summary>When a user follows your beacon, Steam will reserve one of the open party slots for them, and send your game a ReservationNotification callback. ⤶
When that user joins your party, call OnReservationCompleted to notify Steam that the user has joined successfully</summary>⤶
</member>⤶