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PartyBeacon.OnReservationCompleted#523295

<member category="class" type="method" namespace="Steamworks" parent="PartyBeacon" name="OnReservationCompleted">⤶ <args>⤶ <arg name="steamid" type="SteamId"></arg>⤶ </args>⤶ <return type="void"></return>⤶ <summary>When a user follows your beacon, Steam will reserve one of the open party slots for them, and send your game a ReservationNotification callback. ⤶ When that user joins your party, call OnReservationCompleted to notify Steam that the user has joined successfully</summary>⤶ </member>⤶