Revision Difference
SocketManager.OnConnectionChanged#562017
<member category="class" type="method" namespace="Steamworks" parent="SocketManager" name="OnConnectionChanged">
<args>
<arg name="connection" type="Data.Connection"></arg>
<arg name="info" type="Data.ConnectionInfo"></arg>
</args>
<return type="void"></return>
</member>
⤶
# How to use it?⤶
Is called whenever a client connect/disconnect or something happen to server. ⤶
You can handle your connection logic here using "connection" and "info" .⤶
In order to permit to a client to connect you need to handle at least 2 state :⤶
"info.State == ConnectionState.Connecting" -> here you check if the client is allowed to connect and then use either "connection.Accept()" or "connection.Close()" you can get a result from it with this code : ⤶
```⤶
Result res; ⤶
if((res = connection.Accept()) == Result.OK) ⤶
{ ⤶
// Client is accepted and will connect ⤶
} ⤶
else ⤶
{ ⤶
// Something went wrong whith the connection (check the Result value) ⤶
} ⤶
``` ⤶
Second state to handle : "info.State == ConnectionState.Connected"⤶
-> here you can register the client to your networking logic so he can receive data from server:⤶
```⤶
if (info.State == ConnectionState.Connected)⤶
{⤶
// A client is successfully Connected ⤶
// Do wathever you need to do when a client connect ⤶
} ⤶
``` ⤶
⤶
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