Revision Difference
SteamClient.IsLoggedOn#519762
<member type="property" namespace="Steamworks" parent="SteamClient" name="IsLoggedOn" static="true">
<return type="bool"></return>
<get public="true""></get>
<summary>Checks if the current user's Steam client is connected to the Steam servers.
If it's not then no real-time services provided by the Steamworks API will be enabled. The Steam
client will automatically be trying to recreate the connection as often as possible. When the
connection is restored a SteamServersConnected_t callback will be posted.
You usually don't need to check for this yourself. All of the API calls that rely on this will
check internally. Forcefully disabling stuff when the player loses access is usually not a
very good experience for the player and you could be preventing them from accessing APIs that do not
need a live connection to Steam.</summary>
</member>