Revision Difference
SteamFriends.OnGameLobbyJoinRequested#523688
<member category="interface" type="event" namespace="Steamworks" parent="SteamFriends" name="OnGameLobbyJoinRequested" static="true">⤶
<return type="Action<Data.Lobby, SteamId>"></return>⤶
<summary>Called when the user tries to join a lobby from their friends list⤶
game client should attempt to connect to specified lobby when this is received</summary>⤶
</member>⤶