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SteamFriends.OnGameLobbyJoinRequested#523688

<member category="interface" type="event" namespace="Steamworks" parent="SteamFriends" name="OnGameLobbyJoinRequested" static="true">⤶ <return type="Action<Data.Lobby, SteamId>"></return>⤶ <summary>Called when the user tries to join a lobby from their friends list⤶ game client should attempt to connect to specified lobby when this is received</summary>⤶ </member>⤶