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SteamInput.RunFrame#519324

<member type="method" namespace="Steamworks" parent="SteamInput" name="RunFrame" static="true"> <return type="void"></return> <summary>You shouldn't really need to call this because it get called by RunCallbacks on SteamClient but Valve think it might be a nice idea if you call it right before you get input info - just to make sure the info you're getting is 100% up to date.</summary> </member>