Revision Difference
SteamInventory.CraftItemAsync#519332
<member type="method" namespace="Steamworks" parent="SteamInventory" name="CraftItemAsync" async="true" static="true">⤶
<args>⤶
<arg name="list" type="Steamworks.InventoryItem[]"></arg>⤶
<arg name="target" type="Steamworks.InventoryDef"></arg>⤶
</args>⤶
<return type="Task<Nullable<Steamworks.InventoryResult>>"></return>⤶
<summary>Crafting! Uses the passed items to buy the target item.⤶
You need to have set up the appropriate exchange rules in your item⤶
definitions. This assumes all the items passed in aren't stacked.</summary>⤶
</member>⤶
⤶
⤶
<member type="method" namespace="Steamworks" parent="SteamInventory" name="CraftItemAsync" async="true" static="true">⤶
<args>⤶
<arg name="list" type="Steamworks.InventoryItem+Amount[]"></arg>⤶
<arg name="target" type="Steamworks.InventoryDef"></arg>⤶
</args>⤶
<return type="Task<Nullable<Steamworks.InventoryResult>>"></return>⤶
<summary>Crafting! Uses the passed items to buy the target item.⤶
You need to have set up the appropriate exchange rules in your item⤶
definitions. This assumes all the items passed in aren't stacked.</summary>⤶
</member>⤶