Revision Difference
SteamInventory.CraftItemAsync#523657
<member category="interface" type="method" namespace="Steamworks" parent="SteamInventory" name="CraftItemAsync" async="true" static="true">
<args>
<arg name="list" type="InventoryItem[]"></arg>
<arg name="target" type="InventoryDef"></arg>
</args>
<return type="Task<Nullable<InventoryResult>>"></return>
<summary>Crafting! Uses the passed items to buy the target item.
You need to have set up the appropriate exchange rules in your item
definitions. This assumes all the items passed in aren't stacked.</summary>
</member>
<member category="interface" type="method" namespace="Steamworks" parent="SteamInventory" name="CraftItemAsync" async="true" static="true">
<args>
<arg name="list" type="InventoryItem+Amount[]"></arg>⤶
<arg name="list" type="InventoryItem.Amount[]"></arg>⤶
<arg name="target" type="InventoryDef"></arg>
</args>
<return type="Task<Nullable<InventoryResult>>"></return>
<summary>Crafting! Uses the passed items to buy the target item.
You need to have set up the appropriate exchange rules in your item
definitions. This assumes all the items passed in aren't stacked.</summary>
</member>