Revision Difference
SteamInventory.DeserializeAsync#519333
<member type="method" namespace="Steamworks" parent="SteamInventory" name="DeserializeAsync" async="true" static="true">⤶
<args>⤶
<arg name="data" type="byte[]"></arg>⤶
<arg name="dataLength" type="int" default="-1"></arg>⤶
</args>⤶
<return type="Task<Nullable<Steamworks.InventoryResult>>"></return>⤶
<summary>Deserializes a result set and verifies the signature bytes. ⤶
This call has a potential soft-failure mode where the Result is expired, it will ⤶
still succeed in this mode.The "expired" ⤶
result could indicate that the data may be out of date - not just due to timed ⤶
expiration( one hour ), but also because one of the items in the result set may ⤶
have been traded or consumed since the result set was generated.You could compare ⤶
the timestamp from GetResultTimestamp to ISteamUtils::GetServerRealTime to determine⤶
how old the data is. You could simply ignore the "expired" result code and ⤶
continue as normal, or you could request the player with expired data to send ⤶
an updated result set.⤶
You should call CheckResultSteamID on the result handle when it completes to verify ⤶
that a remote player is not pretending to have a different user's inventory.</summary>⤶
</member>⤶