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<member type="method" namespace="Steamworks" parent="SteamInventory" name="LoadItemDefinitions" static="true">⤶ <return type="void"></return>⤶ <summary>Call this if you're going to want to access definition information. You should be able to get ⤶ away with calling this once at the start if your game, assuming your items don't change all the time.⤶ This will trigger OnDefinitionsUpdated at which point Definitions should be set.</summary>⤶ </member>⤶