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SteamMatchmaking.OnLobbyMemberLeave#565466

<member category="interface" type="event" namespace="Steamworks" parent="SteamMatchmaking" name="OnLobbyMemberLeave" static="true"> <return type="Action<Data.Lobby, Friend>"></return> <summary>The lobby member left the room</summary>⤶ <summary>This user has left or is leaving the lobby. Its important to note the is leaving part. They may still be disconnecting as this is fired</summary>⤶ </member>