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SteamNetworking.SendP2PPacket#519835

<member type="method" namespace="Steamworks" parent="SteamNetworking" name="SendP2PPacket" static="true"> <args> <arg name="steamid" type="Steamworks.SteamId"></arg>⤶ <arg name="steamid" type="SteamId"></arg>⤶ <arg name="data" type="byte[]"></arg> <arg name="length" type="int" default="-1"></arg> <arg name="nChannel" type="int" default="0"></arg> <arg name="sendType" type="Steamworks.P2PSend" default="Reliable"></arg> <arg name="sendType" type="P2PSend" default="Reliable"></arg> </args>⤶ <return type="bool"></return>⤶ <summary>Sends a P2P packet to the specified user.⤶ This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.⤶ NOTE: The first packet send may be delayed as the NAT-traversal code runs.</summary>⤶ </member>⤶ ⤶ ⤶ <member type="method" namespace="Steamworks" parent="SteamNetworking" name="SendP2PPacket" static="true">⤶ <args>⤶ <arg name="steamid" type="SteamId"></arg>⤶ <arg name="data" type="System.Byte*"></arg>⤶ <arg name="length" type="uint"></arg>⤶ <arg name="nChannel" type="int" default="1"></arg>⤶ <arg name="sendType" type="P2PSend" default="Reliable"></arg>⤶ </args> <return type="bool"></return> <summary>Sends a P2P packet to the specified user. This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections. NOTE: The first packet send may be delayed as the NAT-traversal code runs.</summary> </member>