Revision Difference
SteamNetworking.SendP2PPacket#519835
<member type="method" namespace="Steamworks" parent="SteamNetworking" name="SendP2PPacket" static="true">
<args>
<arg name="steamid" type="Steamworks.SteamId"></arg>⤶
<arg name="steamid" type="SteamId"></arg>⤶
<arg name="data" type="byte[]"></arg>
<arg name="length" type="int" default="-1"></arg>
<arg name="nChannel" type="int" default="0"></arg>
<arg name="sendType" type="Steamworks.P2PSend" default="Reliable"></arg>
<arg name="sendType" type="P2PSend" default="Reliable"></arg>
</args>⤶
<return type="bool"></return>⤶
<summary>Sends a P2P packet to the specified user.⤶
This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.⤶
NOTE: The first packet send may be delayed as the NAT-traversal code runs.</summary>⤶
</member>⤶
⤶
⤶
<member type="method" namespace="Steamworks" parent="SteamNetworking" name="SendP2PPacket" static="true">⤶
<args>⤶
<arg name="steamid" type="SteamId"></arg>⤶
<arg name="data" type="System.Byte*"></arg>⤶
<arg name="length" type="uint"></arg>⤶
<arg name="nChannel" type="int" default="1"></arg>⤶
<arg name="sendType" type="P2PSend" default="Reliable"></arg>⤶
</args>
<return type="bool"></return>
<summary>Sends a P2P packet to the specified user.
This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
NOTE: The first packet send may be delayed as the NAT-traversal code runs.</summary>
</member>