Revision Difference
SteamNetworkingSockets.ConnectRelay#562013
<member category="interface" type="method" namespace="Steamworks" parent="SteamNetworkingSockets" name="ConnectRelay" static="true">
<args>
<arg name="serverId" type="SteamId"></arg>
<arg name="virtualport" type="int" default="0"></arg>
</args>
<return type="T"></return>
</member>⤶
<summary>This method should be used to allow people to connect to the server. ⤶
It return a ConnectionManager instance (you need to create a class that inherit from ConnectionManager) that you need to keep in order to send and receive data from server. ⤶
serverID need to be the SteamId from the host.</summary>⤶
</member>